I finally got around to finishing one of my personal projects. A Paladin loosely inspired by the Paladins in Warcraft lore. Created using Zbrush, 3Ds Max, Photoshop and Xnormal. 12700 polygons, rendered in Max with standard shader and basic 3 point lighting. Uses diffuse, specular, and normal maps.
I also did a quick turnaround that you can find here: Paladin Turnaround